#animation stuff
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winter-doggo · 2 months ago
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I did not know this was what Apollo's voice training sounded like but thank you to this (Japanese) decade-old audio of him and Klavier talking about Gyakuten Orchestra stuff for introducing me. I don't know what I expected haha
anyway i spent like 2 weeks figuring out how to somewhat animate it and that was a journey and a half but I learned a lot!!
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leapdayowo · 8 months ago
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Okay the the sculk sensor purring has been on my mind cuz it’s just such a cute idea, and so I finally committed to animating it! Maybe over the summer when I have more time I’ll go back and animate Tanguish breathing softly and helsknight brush through tanguish’s hair, but for now this is what I could do :D the sculk noise kind of sounds more like snoring than purring, but since he’s sleepy I think it works, hope y’all enjoy!
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xpi3 · 4 months ago
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I started doing this in early July, I finally finished it, I know it's crooked, but at least it's FINISHED, SO HERE WE GO-##8-&
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laroldtheheralddd · 5 months ago
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Everyone loves tail Polly but we have to give some love for Yaretzi too, they can be tail buddies (sorry mort you can’t be included here)
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Version without text under the cut
Also an appearance of Polly without his jacket since the tail usually gets hidden when he’s wearing it
Feel free to use this for stuff if you want just be sure to give credit
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Aw man forgot the sparkles and text were on the same layer, maybe I’ll add a third version with the sparkles but without the text later
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featureenvyproductions · 6 days ago
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My current clown behavior is me trying to pull off the most difficult shot of my life,,,, why did I write this in here,,,,it's fine I already spent like 2 hours on this and I am plugging my ears and ignoring you about the sunk cost fallacy
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personinthepalace · 28 days ago
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Prince Merlin's solo fight scenes - Red Shoes and the Seven Dwarfs
youtube
(the youtube link is sadly blocked in the UK and Ireland :/)
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artoflured · 10 months ago
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Concept art for my segment in an animation set to David Bowie’s Starman.
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bobokitty · 3 months ago
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This question has been twiddling in my mind for a hot minute now but, what's a layout artist's role in the 2D animation pipeline? Coz I noticed it the in in-between stage of storyboards and animatics (or sometimes after depending on the flow chart, feel free to correct me if I'm wrong tho)
Is there a crossover with draw-over artists/animation correction/animation clean-up with that role or is it a completely separate thing? I just know there's a lot of being on model and making sure things are proportionate🤔
That's a great question!!
So, the role "Layout Artist" is not something that is typical in a US animation production. Powerhouse is a bit of a unique animal in that department. For Powerhouse, a layout artist's role is similar to what one used to be in Japan. That is, layout is the stage between storyboards and animation.
Storyboards in Japan tend to be much much rougher than boards in the US, so the layout artist goes in and refines particular shots/panels to put it on model and fill out any bg/prop information that the animator would need. You can kind of think of it as doing key frames, but with detailed background information as well.
At Powerhouse, the layout artist will just focus on the characters. Specific shots are called out by the director and passed to them. From there, they go into the boards and put the select characters on model and will even add in lighting information depending on the scene. This is then treated as the key frames for the animators once the boards are passed off.
Typically, in US animation, you have board revisionists who go in and touch up boards before they are sent out. With the way cartoons tend to be, the art style is a lot more simplified, and you're not worrying about highlights and 2nd and 3rd tones. Maybe that's kind of like a layout artist at Powerhouse? Eh, doesn't quite feel right. They're both different beasts.
As for drawovers/animation corrections, that's work typically done in post. Again, I think this is a little more unique to Powerhouse than your typical US production. At this stage, the animation is already done, so the artists are fixing what's there or redrawing keys and sending it back for the rest to be fixed. You got inbetweens now to worry about and make sure work in motion (if you're lucky, there's a pretty layout to work off of, and you just grab that and drop it in for the keys cuz sometimes outsourcers kind of...ignore it and give you something worse lol).
Every production is kind of different, and in my opinion, it's good to allow a level of flexibility to try and make things as smooth as possible. Something that works for like, Gravity Falls (was rewatching that last week; great show), is not going to work for Castlevania. What works for Castlevania is not going to work for like, The Simpsons. Ya get it, right?
Hope that answers your question!
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dicendelirio · 1 year ago
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Lil head turn exercise :D
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owltypical · 10 months ago
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thinking about the fleischer studios stereoptical camera process, as one does
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thatrobotkid · 1 year ago
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rj sketches for the pilot
courtesy of billy and mandy creator, maxwell atoms
source: instagram
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leapdayowo · 3 months ago
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It’s done :3
I might adjust the sound, but otherwise it’s done! The assignment was to do a transformation from one thing into another in 12 frames, so clearly snail to alligator pipeline was the way to go :3
❗️Also! They do need names, so leave some recommendations!
Also also, here’s a bit behind the scenes (it might take away the magic though, so you have been warned👀)
Alligator from the side that is seen:
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Alligator from the side that isn’t seen:
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xpi3 · 3 months ago
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Hi there!
My name is Xpi3 [or just xpi for short], she/he I can go by anyone, I don't really care about that tho
I'm minor, drawing stuff and stupid things
I'm Russian so I can make mistakes in words [sorry about that]
DNI [DoNotInteract] :
- weirdos or just a bad person
- Zøøphiles, Pedøphiles and Prøshippers [please leave.]
My social medias:
Discord: .blinamalina
Twitter: @xpi_333
Other blogs :
@ihyluigi - IhyLuigi blog [active]
@lgbl0g - LG blog [active]
@boomchacalakaa - Second account [I don't use it anymore]
@beta-lu1gi - BetaLuigi blog [I don't use it too]
Fandoms I'm in/I like :
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Tags:
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rogers-attic · 7 months ago
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also love this transition/4th wall break too :))
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featureenvyproductions · 9 days ago
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Bout halfway through my key frame sketches for my longer project
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also wanted to mention a thing I do that really helps get my lines clean. I used to try and go over everything with a kneadable eraser and darken the relevant lines but god that's such a pain in the ass. So even though it uses a bit more paper I just trace the stuff I want onto a new sheet (don't worry I don't waste or throw out the old sheet though...I save and flip over the old frames and use them as scratch paper for other things or other sketches). This makes things infinitely easier to trace onto the cel later and I imagine movement will be less wobbly from frame to frame too after I do in betweens.
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(Another reason I'm doing this extra clean up step is because well. They're in space. And everything is floating. And it's gonna look like shit if I have hair and clothes floating around but they're jiggling all over the place. It's going to look like I chucked the line work into a frying pan. Animating people is kinda hard lol. On the other hand YAY MINIMAL WALK CYCLES BC THERES FUCKIN MICROGRAVITY. Walk cycles are my hated thing)
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